MOSES ROD BIBLE ADVENTURE GAME

WITH UNITY 3D VERSION 5  

THIS  GAME TUTORIAL HAS BEEN DISCONTINUED AND WAS REPLACED BY OUR NEW AND EXPANDED 3D EXODUS ADVENTURE GAME FOR UNITY 2018.4 LTS  WHICH CAN BE FOUND HERE

Learn How to Design, Develop and Build Your Own Multiplayer 3D  Computer Bible Adventure Game using Unity 3D C#!

Current Core Action RPG Features Used in Unity 5 Version of the Single Player Moses Rod 3D Action RPG Game Programming Tutorial!!
– Combat System
– Skill Tree
– Enemy AI
– Save-Load Game
– Shop System
– Enemy Drop Items
– Weapon Swap Model
– Skill and Item Database
– Inventory & Equipment System
– Elemental & Abnormal Status System
– Minimap
– NPC Respawn
– Quest System
– Mecanim Ready
– Swimming Add-on
– Character Selection
– Crafting System
– Pet and Summoning Skill
– Dodge Roll System
– Main / Sub Weapon Switch
– Equipment’s Abilities
– Mounting System

– Extended Skill Shortcut
– Skill Cooldown
– Blocking Attack
– Falling Damage
– Equipment Type
– Require Arrow/Ammo for some weapons
– Mecanim Humanoid Ready

Original Concept Art for Aaron and Pharaoh 3D Character Models

Creating the 3D Models in 3ds Max Software

Creating The 3D Pharaoh Character Model For the Moses’ Rod Computer Bible Adventure Game

Creating The 3D Pharaoh Character Model For the Moses’ Rod Computer Bible Adventure Game

Animating the 3D Moses Character For the Game

Adding Color Variations to the Biblical Era Clothing

Mission#1: Screenshot From Moses is Thirsty – Find the Oasis

Mission#1: Screenshot From Moses Getting Water From The Oasis

Mission #2: Screenshot from Moses Find Your Brother Aaron

Mission #2: Screenshot from Moses Finding His Brother Aaron

Mission #3 Screenshot From Moses Find Pharoah

Pharaoh talking to Moses and Aaron Inside His Palace

Pharaoh talking to Moses and Aaron Outside

Aaron Walking with Pharaoh

Moses’ Rod Adventure Game Level Fly Though in 3rd Person View

Moses Rod Adventure Award Winning In-Game Video From The 2016 Seattle Code For The Kingdom Hackathon Weekend :

Moses’ Rod Wins First Place For Existing Game Code Project at the 2016 Code For The Kingdom Hackathon at Seattle Pacific University!

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